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Maya camera animation
Maya camera animation







maya camera animation

What you’d want to do for the animation… well… seeing how it’s fully animated now, I’d probably put in a locator and just animate the locator and parent the camera to the locator. camera1_aim.translateX=noise(time/2) Ĭamera1_aim.translateZ=noise((time/2)-10) You can do this in the connection editor, just load up the camera and the aim nodes, by default it connects left to right, you can change that with the button on the top of the connection window says something like " from > to " and that will flip who is the driver.Īs for hand held motion, I’d suggest using the noise command in mel, it basicly pulls random values and eases between the values, really useful when it comes to something like random camera motion. You can link up the depth of field to the aim control on the camera, this will maintain a decent depth of field for you.

maya camera animation maya camera animation

That works, I’d disagree with stantang’s message saying it probably wont help with depth of field and zooming.









Maya camera animation